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HILOWATHA / ROYLE FAMILY fruit machine
guide
RAYMONDO: I believe it's safe to say that the 20p trick
emptier has gone a long long time :-) so here's my method on a chipped
version:
Play for BarCodes. The barcode sequence is only Triple Bar,
Double Bar ,and then single bar. Type in the code for 2-3-1 for Crazy Cash,
then wait until it jumps to £8.10 +, if you manage to hit £10.10+,
then automatically it's JP. That will boost you to £10 when you start the
feature board, collect either Cash Tray (Super Cash Tray is JP as it's Skill
stop JP) and Reel Benefit is Wins Series - spins in Wins adding to cash values
£12 - £25. I have £25 everytime I think. When to stop and
collect Nudges : nudges offering £2.50 win (most of the time) Cash :
(£2.50 - £3.00) win Features : Cash Stop, Double Deal, Fast cash
(if you are good enough) Super Featues : If the number that you were gambling
on matches the position of features (for example 5th feature up : Cash Stop and
you have a position 5 on the number reel, the feature then becomes Super. 5th :
Super Cash Stop : Still utter shit, collect a win between £2 - £7
6th : Super Fast Cash : Cash light flashing up and down, stop on the light and
get that value. So fast Cash Feature True Skill Stop to JP during the first
time, I only had it once. With practise you should get to Jp if not £10
7th : Super Double Deal : 7th Kncokout and I think it's £7 most of the
time. 9th : Super Cash Tray : True Skill Stop to get the JP while a light in
the Cash panel thingy runs round and round. Stop on the £2 to get JP ( I
think) 11th: Reel Benefit : Never had it, but I think it just go more then
£25 ? or just £25 Any others I do not have a clue, and one hint
never collect Jims Ring, it's shit but I cant remember the feature. The message
was just a little experience I played, anyone who thinks I have a false believe
just correct me!
CMR: Just to add/correct...... Super Reel Benefit is 25
minimum, and normal RB is 8-13 or 25. Super Fast Cash will slip off JP to the
tenner most of the time. Super Funny Money is always 4 or 5 quid, and Super
Greedy Guts is 5-8 quid (it automatically hits the first 2 shots, then just hit
it again once and collect on 5/6/7/8). The machine is naturally happy on the
board when giving slow down bonuses, x lifes and Barcode feats off the bonus.
Theres usually a block at Fast Cash (it will nearly always give a 10 when
gambling from Cash Stop). And if you're within 2 nudges of a big win it'll
usually kill. If you're on Cash Stop and you suspect it will kill next go (and
obviously nothing better to take) then take the features and gamble for FC or
GG. Your first gamble on the board is a no-lose most of the time (except if
theres a big nudge win on). - When you get the barcode AND you have a NINE on
the right side, try to hit Crazy Cash on 6.20-8.00. This will give a Jims Ring
start on the board most of the time, then collect the feat and gamble it down
to Super CT for JP. Super CT doesnt time out, but the longer you look at
it the more chance you'll miss it! You'll know what I mean when you get it!
BTW, if you hit CC on 8.20+ with a 9 on the right, it can start on RB and give
8-13 quid (and you have no chance of getting super CT). Rarely, it'll start on
Fag End (bad luck!), so just take FE and hope for 5 or 10 quid. NEVER gamble FE
for JP as it will lose 99/100 times! - When you get BC AND you have an 11 on
the right side, try to hit on 8.20+. Most of the time it will start on JR (cos
it doesnt want to give Super RB). Sometimes I gamble the 11 for RB but it
can lose! Or you can take JR and gamble it down to CT for 10-14 quid. - When
get you BC AND you have a 1/12 on any hi-lo number, try to hit on 8.20+. If the
1/12 is on the cash gamble then its JP, otherwise you need some random kicking
in on it starting the nudge/feat at the top. The ONLY time you'll ever have a
1/12 on the hi-lo upon board entry is after a losing board and it doesnt
spin it off. Very rare, but nice when it happens! It doesnt have an IM,
the closest being it will give x life and/or multi add and climb out (with no
delays on the hi-lo gambles). I've seen the JPR repeat once in the whole time
I've been playing these (over 1000+ sessions on them!). Whenever you have a
1/12 on the left, or a 2/11 with extra life, or a no-lose with 2/11; and you
get a Respin Reels or a slow-down bonus (hit Respin), hold the reel(s) with
bells close by. Cos its a BFG, it'll usually try to take the piss by
"near missing" the bells so you need 1 more nudge. Obviously cos you have a
no-lose gamble on the left, JP is yours! Not very often this scenario happens
but nice when it does. Whenever you have a super feature available on the
right, one below the current position, then it will nearly always lose down to
that feature when you collect. For example, if you're on Cash Stop and get a 4
on the right, collect CS and gamble it down for Super GG. If it rolls a fiver
in on the reels and the nudges DONT start on 1, 2 or 3, then its usually
a JP board. Quite rare though. Usually it'll start on 1 nudge and kill first
gamble (so collect the best available). WARNING! These can block the barcode
for 100+ quid in if they've been hammered, so be careful! Also, if it stops
holding, switch it onto 10p stake and keep your finger on the start button till
it gives a hold. Then do it again till it gives another hold, then switch back
onto 30p. I once played 18 quid thru one on 30p without a hold. The average on
10p is around 3 quid. In case you're wondering, its best to play for 2 holds on
10p as they like to give a single hold then fuck around again till next hold.
It took me a long time to fully suss these, and they certainly ain't easy!
It'll probably take a few plays before you get to grips with them. Finally, I
would recommend only playing these on 80% or better. If its lower then you'll
only make decent profit if they're really steamed. And if you're in the North
East, DONT play them please!!!!! ps. Please dont send any private
mails on this machine, I dont have time! I'll answer any queries on the
list. CMR |
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