Here is the latest rub down on this,
partly from my own experience and partly from Nasser Hafiz who led the way. I
hope you can follow this and any comment from a Bellfruit programmer would be
much appreciated, though I appreciate you might not have the bottle to give
away too much! About 6 weeks Nasser contacted me telling me he thought this
machine wasn't as bad as he first thought, it is forceable if left for a long
time. He had the jp several times from the reels with little afterplay. I tried
to force my local machine and found it was ok to hi-lo it out up the cash, not
bothering with all that swapping stuff. Getting the jp from the top is the key
as the afterplay can be outrageous. The top jp is like a cashpot on the old
Cops and Robbers. The first signs of happiness are what I call the "dirty
spins" when you regularly see 3331 3332 or 3333 roll in on the reels to get to
a low win and start the trail. On a machine set at 72%, played by muppets who
rotate wins for at least 2 weeks, these spins start occurring after about
£100 - £150 has been put through in cold blood. From this point on
it will take anything up to a £300 to hi-lo the jp out of it. The longer
you have left the machine then hopefully the less this figure will be. Bear in
mind here that the machine I play is on the lowest percentage possible so you
might find your machine will be better. You might wonder what is the point in
playing it, well the point is the afterplay which is the afterplay which is
easily £200 if you have shoved a bundle through it. The original reason
for campaigning on this machine was the hint in the attract mode which reads
"Have you got what it takes to win jackpot after jackpot?"... well at the
moment no I haven't, not for the want of trying. Last night was my third
session and it left me realising what shoddy programming goes into these at
times. After getting the jp i had the machine refilled (only because when it
runs empty it gives an error instead of allowing the club to do a refill). I
then set about seeing if I could get this elusive second jackpot. As many of
you know, when you fill the name you get 1 shot active. When you press collect
you then press start and you are awarded something above where you are on the
trail. So you can imagine my glee when I have 1 shot active and I have climbed
tothe top feature. In theory I am guaranteed at least £100 and I am
expecting to get the £250. Erm not so. In fact the shot put me right back
on the top feature so it gained nothing! The machine must have seen the 100 is
over the block that has been put in place after the jp was paid and just
blocked it. What I found really strange about this is that it took about 15
minutes afterwards to get £220 profitable afterplay from it putting me
just £30 short of what I would have had if it had just hit the jp. So
come on, somebody please tell me either the quick way to get the second jp, or
explain why BFM programming leaves me feeling cheated.
