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Rich Geezer
Here is your
guide to Rich Geezer another "classic" offering by BFM, though its better than
who wants to lose a millionaire (legionaire) and Crappy (happy) fruit. At first
I though this was a typical 20-30 in (dependant on % play etc) for 15 out.
However there is more to it, though I'd still only rate it with 2 ticks on CMA
scale, as it can be dodgy even if you know what you're
doing.
Game numbers on trail leading directly onto cash ladder at
postion 8. Bonus at position 4. Any cash win via number trail, or off winline
requires one gamble on Hi/Lo reel to exchange for feature. Once on feature you
have choice of 3 Hi/LO gambles - reelblast, feature or nudge column, each
topping with a JPR. Bonus at 4: all as you'd expect. Use cancel to slow down
stoppa to pick cash value, respin allows you first to hold numbers.
Once
exchanged to feature game you can Hi/Lo gamble on any of 3 columns and some
helpful bonuses can drop in. These are - Rich Geezer starts KO's on cash
ladder, one for each winning Hi/Lo. Will pay 15 but no repeat here. I would
collect 10 or 15 if offered. Use Hi/Lo carefully here to ensure you get more
KO's offered. Eliminate, removes 1 or more cash values at bottom of
ladder for KO's Superfeature can be offered here, see later. Others as
you'd expect i.e. extra life, lucky 7, boost.
On collecting any column
you have further chance to gamble on a 1 up 1 down basis. Reelblasts column -
always seem to offer smallest wins first, but can offer better than minimum if
you have enough blasts. Nudges obviously can offer any win but even with large
number might only offer a poor win. Features are as follows; Turbo win,
a small win which can be turbogambled Superhold any win in view which
can include bells, look for respin on bonus so you leave bells and respin other
reel(s) or bonus nudges to bring them in. This is useful for improving
potential wins on reelblasts too. Quickfire - pseudo skillstop for cash.
Moneybelt - small values offered usually 3-5 quid Mix N Match -
stop each of three reels in turn often 4 pound single bars best offered.
Money by numbers - Each number in view adds a pound, again respin or
bonus nudges can improve to give good total. Bar Steppa - steps up or
down to bar win! Stopawin - wins line up and reel spins, slowdown with
cancel giving skillstop if you're good enough and it doesn't slip. Cash
repeater - RG cash panel flashes and hit wins add until feature stops. This
always seems to be 15, so if you have got this far and don't fancy numbers
collect this. In theory this could pay much more than 15. JPR - top of
column.
Superfeatures are offered off bonus during feature game,
or quite rarely at random (or is it random?) during normal gameplay where you
can then pick by entering a code to select. These seem to usually offer between
4 & 10 but are a good sign. These are (with code where its random) In
the pipeline (1-2-3) Chase the lady / cash shuffle type feature with choice
of 3 values. Roll out the barrell (1-3-2) middle reel spins for a
reelmatch. I'm not aware of any timeout or hold cheat. Pound Power
(2-3-1) Cherry/Pound repeater, which does several times. Strike it rich
(2-1-3) reel roulette, no skill pick though Slick pick (3-2-1) select
one of three symbols on winline. Cash Explosion (3-1-2) An explosive box
appears which offers a few seconds to either take the cash value or wait for
next try. 4-6 offers, average win a fiver.
Playing method play
when you've seen a quite a few quid go in for little or nothing out. This
should be quite common, as muppets seem to like this machine! Its the feeling
of doing well with so many winning Hi/Lo gambles even though theres nothing
better than 1.60 for 12 nudges for them. Win gamble more than once if you can
then exchange & go Hi/Lo on features and hope to get bonuses on the way up
ladder, which need to be used wisely. On getting RG feature try not to go for a
Hi/Lo that would get that column high, if there is a similar number to gamble
on other column. However if you lose before getting high win KO off RG, it
should come back quickly - often on next board. It will let em spin
quite often too, but check if you'd be better not letting them spin if numbers
would go higher.
Good signs Superfeature offer. Boost etc. off
bonus 4 going above 1.60 on cash. 3 holds on grapes or better. Good number like
11, to gamble on before exchanging, feature holding on postion 7 when losing
gamble. Same number dropping in twice on feature gamble, i.e 12 lower 12 again.
Skill pick on bonus - if low down columns take RG, if near top take no lose or
extra life. This always seems to occur when JP is very near. Getting more than
1 offer of JP, e.g. 15 on knockouts and then getting to top of columns. If all
values have been KO'd + you have extra life you can carry on gambling to top or
losing extra life. This is only way I've managed to get a JP to repeat - it did
twice. (If you lost extra life you'd still have 15 available off KO's). To my
surprise a superfeature was offered after this repeater on next board after
giving total of 53. Never seen or heard of a repeater on RG before, but this
will not guarantee a repeat.
Bad Signs Boost only going to
position 6, getting killed quickly on board with audio you're not from around
here boy. Getting to "block" and losing on good numbers on feature. Block seems
to be; above money by numbers, above 4 pound on KO's, nudges for bars or
better, reelblasts giving bars or better. |
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