Club Fruit Machine Guides
Professional guides to make money from playing Club Fruit Machines in working men clubs and online casinos. Play online now at Superslots, the most popular slot machines since 1998!
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ACE

Club Premier / Big Break
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General guide
Knockout Punch
Hi-Lo Casino
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Club Super Blackjack Playing Guide
player rating 4/5
Super Blackjack This is simply one of the best machines ever made. There are many simple ways of getting the gamble up. The first is to take the second feature up on the ladder. This is a simple reel match that offers up to £6 if you can hit all four plums though usually you will only be offered an orange which will give you a £2 gamble for hitting the fourth one. The gamble principle is very simple - keep doubling on red - black - red until you reach £128 and then hit x1½ for £192. If the machine is playing well you should get a gamble up to £32 within your first £20 or so. You often find the gamble loses on £64 or £128 but it usually gambles out shortly afterwards anyway. I have had many of these machines pay the jackpot for under a couple of pound. Another way is similar to the first except you climb further up the ladder to SUPERNUDGES and collect a larger win. The most common is £10 but this feature can offer up to £100 when the machine is ‘ON THE BRIDLE’ as we say. The £10 gamble involves doubling to £80 with red - black - red and then hitting x1½ twice for £180 (slightly better than doubling to £160 and just as likely to come in). The other two features which you can gamble are Loot Shoot which is a skillstop feature and the 3 grapes which pay £2.

Things to watch out for: First, you need to establish how well it is playing. You should be able to tell within £20 whether it is worth continuing. This machine likes ‘flashholds’. These are wins after losing nudges. When a hold is offered do not hold anything, just press start and a win corresponding to the win line will roll in, or you will get a feature if you have two or more aces on the win line. If you have ever played an £8 machine you will understand all this anyway. When you are getting flashholds for small wins this is a good sign. It may also offer you feature chances by telling you to ‘HOLD ALL REELS’ which will sometimes step the feature in or offer you 1 nudge for it. When it is offering these regularly it is playing very well.

Another peculiarity is the ‘flashing card’. The gamble is achieved by stopping a moving card in the area corresponding to the gamble you have selected, but occasionally the machine will give you a hint with ‘LOOK NEXT CARD’. If it flashes a 2 then the best you can do is gamble RED x2, but it can offer you the KING and ACE. Flashing an ace means you are guaranteed a x12 win. You do not have to gamble your current win (which may be a cherry), collect the small win and try to get a larger one but do not take a feature as this cancels a saved card. It is quite common to get good flashholds with a high card banked. A flashhold on two single bars will spin in £6 and if you have an ACE banked you are guaranteed £72 ! And on a final note, if you get a SUPERSTART feature which starts you higher than the SUPERNUDGES feature, you might as well try to climb the cash pot out since you must not take any of these features.

You will also find that a £200 gamble usually follows a cash pot that has been climbed out. A cash pot which simply rolls in has no effect on the machines state of play - it is a bonus ! There is no difference between a 10p or 20p machine. The method of playing is exactly the same. If you do play a 10/20p machine, play it on 20p play obviously !

NOTE: There are several versions of Super Blackjack around. The most common and the earliest is version 2.0 and the above method will work very well. I am aware of three versions after this: 3.0, 3.1 & 3.2. On these you will find that the x2 gamble is not effective when you get to £64, £102.40 and £96. You will however find that the x3 and x6 gambles are ok so try try to get £32 x 6 or something similar. In addition to this the gamble will not be available immediately after a cash pot. It seems the software has been programmed not to let a gamble go until the reserve pot gets to at least a fiver.

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