Super Blackjack This is
simply one of the best machines ever made. There are many simple ways of
getting the gamble up. The first is to take the second feature up on the
ladder. This is a simple reel match that offers up to £6 if you can hit
all four plums though usually you will only be offered an orange which will
give you a £2 gamble for hitting the fourth one. The gamble principle is
very simple - keep doubling on red - black - red until you reach £128 and
then hit x1½ for £192. If the machine is playing well you should
get a gamble up to £32 within your first £20 or so. You often find
the gamble loses on £64 or £128 but it usually gambles out shortly
afterwards anyway. I have had many of these machines pay the jackpot for under
a couple of pound. Another way is similar to the first except you climb further
up the ladder to SUPERNUDGES and collect a larger win. The most common is
£10 but this feature can offer up to £100 when the machine is
ON THE BRIDLE as we say. The £10 gamble involves doubling to
£80 with red - black - red and then hitting x1½ twice for
£180 (slightly better than doubling to £160 and just as likely to
come in). The other two features which you can gamble are Loot Shoot which is a
skillstop feature and the 3 grapes which pay £2.
Things to watch
out for: First, you need to establish how well it is playing. You should be
able to tell within £20 whether it is worth continuing. This machine
likes flashholds. These are wins after losing nudges. When a hold
is offered do not hold anything, just press start and a win corresponding to
the win line will roll in, or you will get a feature if you have two or more
aces on the win line. If you have ever played an £8 machine you will
understand all this anyway. When you are getting flashholds for small wins this
is a good sign. It may also offer you feature chances by telling you to
HOLD ALL REELS which will sometimes step the feature in or offer
you 1 nudge for it. When it is offering these regularly it is playing very
well.
Another peculiarity is the flashing card. The gamble
is achieved by stopping a moving card in the area corresponding to the gamble
you have selected, but occasionally the machine will give you a hint with
LOOK NEXT CARD. If it flashes a 2 then the best you can do is
gamble RED x2, but it can offer you the KING and ACE. Flashing an ace means you
are guaranteed a x12 win. You do not have to gamble your current win (which may
be a cherry), collect the small win and try to get a larger one but do not take
a feature as this cancels a saved card. It is quite common to get good
flashholds with a high card banked. A flashhold on two single bars will spin in
£6 and if you have an ACE banked you are guaranteed £72 ! And on a
final note, if you get a SUPERSTART feature which starts you higher than the
SUPERNUDGES feature, you might as well try to climb the cash pot out since you
must not take any of these features.
You will also find that a
£200 gamble usually follows a cash pot that has been climbed out. A cash
pot which simply rolls in has no effect on the machines state of play - it is a
bonus ! There is no difference between a 10p or 20p machine. The method of
playing is exactly the same. If you do play a 10/20p machine, play it on 20p
play obviously !
NOTE: There are several
versions of Super Blackjack around. The most common and the earliest
is version 2.0 and the above method will work very well. I am aware of three
versions after this: 3.0, 3.1 & 3.2. On these you will find that the x2
gamble is not effective when you get to £64, £102.40 and £96.
You will however find that the x3 and x6 gambles are ok so try try to get
£32 x 6 or something similar. In addition to this the gamble will not be
available immediately after a cash pot. It seems the software has been
programmed not to let a gamble go until the reserve pot gets to at least a
fiver.
