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The Spice Is Right fruit machine
guide
1) Bonuses: Good signs seem to be
Selector, Respin (always goes into the feature), Skillstop. When 'Stopper' (is
it called that?) starts going onto the board, things are looking up and 'Super
Stopper' (which I've only had once) means the machine is flying! Bad signs:
extra Bonus lights lighting but dieing without landing on them. If you get
'Bonus Nudges' you keep getting Bonus Nudges until a number is nudged onto the
line or a win is nudged in. If you get a win, you generally follow it up with a
bonus that puts you on the board anyway. Be careful about wins on the line! It
likes to let you nudge in Blue 7s for 8 quid, give you a Bonus Number on the
reel (either 2 or 11) and then kill you on the gamble! If you happen to be
trying to kill off lots of red boards (for whatever reason!), the machine can
give you 'Add Again' on the bonus, followed by a 'Bonus Add Again', and another
and another until the trail is full and you've been forced to take the SIR
feature. I've tried to refuse 12 reds 3 times now. The first time worked and I
ended up getting a 95 quid streak, but the last two have both forced the SIR on
me after the first 2 reds. Be careful!
2) On the
board: Very good sign: getting Extinguisher from the ?. This means that
you should get the SIR or a JP soon (or immediately) and that the machine is
very close to going red if you continue to refuse wins. (you will probably be
offered JP off nudges, SIR off nudges and *lots* of knockouts, high teens is
not unusual!, before it does go red). It is possible to have more than one
extra life (I've had up to 3). Obviously red mode is the flickering
waiter/extra life. Good signs: landing on Skillstop. Getting a 1 on the first
roll (with a bonus of Back 3) allowing you to take the Skillstop.
Taxi/Skillstop off the ?. Getting anything other than Back 3 off the Bonus Stop
is a good sign. The Bonus stack on the left tends to give Add Again one
feature, then nothing at all for a while. If it starts on Taxi or above, this
is another good sign, but I wouldn't try to land on more bonuses to get the JP
as this doesn't seem to work. I've only had the JP off this bonus once ((it is
a repeater incidentally) and it was NOT from having it start on Taxi or
Skillstop) and it repeated, but seemed to kill the machine off.
3) Ways to get the JP: Super Hold, Step To Nearest Win,
Nudges, Reel Blasts, Top of the middle trail (it can and does give this 1st
shot if it wants to)
4) How to consistently
win: Frankly, I don't know! Obviously, my machine has been forced much
more than most pub machines, so they may be much more willing to pay out. Apart
from the 95 quid streak (which took *at least* 80 quid to get), I haven't had
more than 50 out of it. I've also had the machine go for 40 quid when there was
only 70 in it. Sometimes taking the SIR feature will kill the machine off for
20 quid, other times it offers another almost immediately. Not sure if it's
significant but after refusing some reds one time, I had it give me a 'blue'
SIR and then a 'blue' JP and then it immediately went red again. Any ideas?
Stop'N'Step is not what you're hoping it is. It just spins a win in and then
either stops or gives another win. (No skillstop involved) Anything from 10 to
30 quid, depending on its general mood. Win series goes for between 11 and 30
(in my experience). The SIR feature gives a cash amount depending on the number
you roll. Even when red, the machine can and will give less than 15 quid
(12-14) if you try to push it against the numbers to get a better total win.
The most I've seen off this feature is 31 quid. Not much, I know, but I have
been trying, honest! There's probably more, but nothing I can think of at the
moment. |
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