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UP UP AND AWAY / CASH ATTACK
(Barcrest)
The main aim of the trick is to get the barcrest man to
flash so that you are given nudges. This can be done by either holding two
horseshoes 3 times or by getting a hold after nudges with two horseshoes on the
winline. Either way you will hear 'The boy's clever' and the barcrest man will
flash. The software HAS to give you a win so you will start with 2 or 3 nudges.
The key to this trick is to get enough nudges for the jackpot. There are two
main sequences of doing this: 1) Nudge the middle reel down until you reach the
? symbol. If you get given 4 nudges then carry on nudging it around so that you
leave it 3 nudges above the winline, you will see a treble bar two above the
winline. You must now nudge the right hand reel until you reach the last
horseshoe before the JP. You will see a 2 on a double bar above the winline.
Next you must nudge the left hand reel until you reach the horseshoe before the
3 nudges on the orange. You now have a 3 in the topleft of the reels and a 2 in
the top right. You will still have three nudges at this point so bring down the
? symbol which will give you 4 nudges. Keep bringing this reel down until you
get to the 3 nudges with JP above the win line. Next nudge the left reel all
the way until the JP is on the line. With these 2 nudges you can bring down the
right hand reel for the JP.
2) If the ? symbol only gives you 2 or 3
nudges then the setup is slightly different. You must position the reels so
that you get a 1 in the top right corner of the reels and 1 in the topleft
also. You then nudge the middle reel around until you get 1-3-1 along the top
(2 from winline). As you nudge into this position keep pressing start very
quickly and more often than not you will be given SELECTOR. Sometimes you get NUDGESTOPPER. You need 6 nudges from here for the JP.
Nudge the third reel around until the horseshoe before the JP. Nudge the middle
reel until the 3 nudges then the left reel until the JP etc. There are a couple
of sequences which will not offer you enough nudges from the start but this
does not mean the machine is chipped. The most common of these is where you
will get a 3 in the top left and a 2 in the top right. The machine will usually
give one nudge here as if it gives any more then you have a quick JP.
The third trick is possibly the most important. It is called the
Hi-Lo lock in and very often you can hi-lo to the
99 nudges. When you are given the chance to hi-lo and you do not have any
nudges you must firstly try to climb to 4 nudges by going with the odds (higher
than a 6 lower than 7) except for the first gamble which you will win anyway if
you go higher than 7,8 and 9 or by going lower than 4,5 and 6. You must press
the buttons when HI is lit for higher and LO is lit for lower. When you get to
4 nudges you must press the opposite button instantly after the first one. If
you are on a 9 for example press the LO button immediatley followed by the HI
button. It is like the machine thinks you went high and tries to lose by going
lower. When doing this you must go higher than 1,2 and 3 and go lower than
4,5..11,12 On rechipped machines you will find that you are not always given
enough nudges for a win even when the barcrest symbol flashes. The hi-lo lockin
is more common but often you get given HI-LO CLIMB
and you cannot get to 3 nudges you need to keep nudging and the best you can
hope for is another flashhold, which often kills you again anyway. The best way
to play these is for quick profit. On a full machine your first ten pounds
should get you between 20 and 30 and often you get a repeat on the jackpot. If
you find when using the above nudge combinations that the last line of
horseshoes gives more than 1 nudge then there is a good chance of a jackpot
repeat. Leave the machine to decide for itself. When offered a superhold, just
press start when you get three horseshoes back on the winline. If you are
offered reeltime do the the same thing. Sometimes you will be given
STEPPA and annoyingly you cannot get enough nudges
to put 3 horseshoes back on the winline so you must leave 2 and hope for
another flashhold. Note when you go for flashholds you must not have any two
fruits the same on the winline or you will be given the win and not the
horseshoes. When you do get wins roll in just gamble them until they lose on
the feature board.
Note on the £15 jackpot machines: obviously
these are going to be rechipped and the flashing barcrest symbol might as well
be non-existent but when it is ready to pay the above techniques are useful for
getting a 40+ streak very quickly. It is also possible to get the odd jp from
nudges even when it is not streaking. |
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