
There
are several types of this machine about. The first is the original program
(7.2) and this is the important one. The second is a little more difficult to
play since it tends to cause the cash pot to roll in on unusual amounts and is
much more erratic on the feature climb. The original program is probably still
about.
The method of play is very simple. When the cash pot is at the
maximum and the reserve is at half the amount then you should climb the pot
out. The climb is usually consistent and once you have climbed to the top Wall
Street cash feature several times it will eventually give you the pot. It is
quite possible to tell roughly how much money the cash pot will cost you from
the numbers on the reels when you get a DIGIT ACCOUNT. This is a bonus numbers
feature which occurs when a question mark is on the winline. If it shows four
1s then it is not very happy and the chances are the cash pot will cost
about what it is holding. If the machine is doing 2s then it is happy and
the cash pot will cost you about £50 less than it is showing. If it shows
any 3s then you can expect the cash pot to be fairly cheap. Once you have
climbed the cash pot out it is a formality to climb back up to the
CRAZY
feature and take another £40 - £70 afterplay.
If the cash
pot is not ready, force the machine to climb to a
CRAZY feature anyway.
The other option when playing this machine is to go for a gamble. My
way of getting this is to double a cherry to 80p and then keep gambling on x3
to £194.40 on a £200 machine. I have taken the gamble out of many
machines and gone back a few days later for the cash pot. As long as the digit
account is showing 2s there should be a gamble available.
